Wesnoth logo
Wesnoth Units database

Drake Glider

(image)

Many drakes enjoy the flow of air over scales, leading them to don the light robes of the Glider caste. The long forays to the far reaches of the tribal territory are their passion, though other drakes often wonder what could lead someone to take on the drudgery of hunting when more glory could be found on the battlefield.

Most often, Gliders hunt larger game like deer, swine, or dolphins; the drakes' ancestral ability to aim fire, hampered in other castes by armor, is invaluable for flushing and herding the quarry without harming it. If a Glider is called to the battlefield, he prefers to harass the enemy from a distance – and if all else fails, he will fight with his feet, keeping his precious wings as far from the enemy as possible.

Special Notes: This unit's marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

Advances from:
Advances to: Sky Drake
Cost: 16
HP: 30
Movement: 8
XP: 35
Level: 1
Alignment: lawful
IDEE Drake Glider
Abilities:
(image)slam
impact
6 - 2
melee
(image)fire breath
fire
3 - 3
ranged
marksman
Resistances:
blade0%
pierce-20%
impact10%
fire50%
cold-50%
arcane-30%
TerrainMovement CostDefense
Castle150%
Cave330%
Coastal Reef140%
Deep Water150%
Flat150%
Forest150%
Frozen150%
Hills150%
Impassable9920%
Mountains150%
Mushroom Grove240%
Sand150%
Shallow Water150%
Swamp150%
Unwalkable150%
Village150%